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Pokémon Trading Card Game 🃏

TCG WING Learn · Battle Sim · Card Lab · My Binder

Family note: card values here are for collection care and math fun — prices go UP and DOWN, and cards are for playing first. Nobody buys or sells inside this app (marketplace links are for grown-ups), and our pack practice would be with fake packs only — no money, no gambling, just learning.

🎓 Learn to Play ⚔️ Battle Tommy 🔬 Card Lab 📒 My Binder 🕵️ Spot a Fake

🎓 Learn to Play — the interactive course

🪜 Setup Simulator — the 5 steps

🧮 Battle-Math Trainer — weakness ×2, then resistance −30

🦎 Evolution Trainer

🖐️ Card anatomy, 10 seconds

Top right: HP. Top left: Stage + who it evolves from. Middle: attacks — energy cost icons, damage on the right. Bottom: Weakness (×2 damage taken!), Resistance (−30), Retreat cost. Corner mark: the regulation letter tells tournament players which sets are legal.

⚔️ Battle Tommy — simplified battle sim

Simplified rules (labeled honestly): real Base-Set HP and attack numbers; energy attaches automatically each turn; you can evolve after a full turn in play; weakness is ×2; first to 2 Knock Outs wins. Real games add Trainers, prizes and retreat costs — the course above teaches those.

Loading the live battlefield…

The battle above is animated, but the math is the real TCG math: weakness ×2, resistance −30, energy costs from the real Base Set cards.

🔬 Card Lab — live prices by variant (TCGdex)

Results appear here.

Prices: TCGdex — TCGplayer (USD, per variant: normal / holofoil / reverse holo / 1st Edition) + Cardmarket (EUR averages & trend). Offline? SAMPLE fixtures, clearly labeled.

🏆 Pokémon Grails Board

Fetching the legends live…

Base Set Charizard leads, with Blastoise, Venusaur and the modern alt-art chases (Moonbreon!). Graded (PSA) prices have no free official API — at launch we link graded sold listings per exact card instead of inventing numbers.

🗂️ Set Explorer

Every set: name, release, card count — then its top-10 most valuable cards, priced live.

📒 My Binder

Your binder lives on this device.

Add cards from the Lab with their exact variant — a 1st Edition holo and a regular copy are different cards at different prices. Completion % per set shows in the Set Explorer.

🕵️ Spot a Fake — the collector's mini-course

Five checks real collectors use: 1. Holo pattern — textured and shifting, never flat. 2. Print feel — real cards are stiff with a layered core. 3. Font — fakes get letters subtly wrong. 4. The back — that exact blue; washed-out purple is a tell. 5. Price — if it's too good to be true, it's a fake. Now the cases:

🎲 Guess the Price

Honest note: not financial advice — a binder is a childhood museum, not a portfolio. Sleeve your favorites, play your favorites, and let prices be the fun trivia they are.

🐉 Yu-Gi-Oh! Card Lab

Learn the Basics

The summoning ladder: Level 4 or lower monsters = Normal Summon (just play it, once per turn). Level 5–6 = needs 1 Tribute (send one of your monsters to the Graveyard). Level 7+ = 2 Tributes. Special Summons break the once-per-turn rule — Fusion, Synchro, Xyz and Link monsters live in the Extra Deck and each has its own recipe on the card. You duel with 8000 Life Points; a monster in Attack Position that wins a battle deals the difference as damage. Phases: Draw → Standby → Main 1 → Battle → Main 2 → End. Spell Speeds (simplified): normal Spells/Traps are Speed 1–2 and can answer each other in a "chain" — Quick-Play Spells and Counter Traps (Speed 3) answer almost anything. When in doubt: read the card out loud — Yu-Gi-Oh! cards answer most questions in their own text!

🧮 LP Math Trainer

📒 My Yu-Gi-Oh! Collection

✨ Disney Lorcana Card Lab

Learn the Basics

Ink is everything: once per turn you may put one card face-down into your inkwell — ink pays for characters, actions and songs. Questing: a ready character can quest to earn lore equal to its 🔷 — first player to 20 lore wins! Questing leaves the character exerted (turned sideways) — and an exerted character can be challenged: the challenger deals damage equal to its Strength, and takes damage back equal to the defender's Strength. Damage stays on characters (compare it to Willpower — reach it and the character is banished). Fresh ink rule: a character can't quest or challenge on the turn it is played ("the ink is still drying"). It is safe from challenges that first turn too, because challengers can only pick EXERTED characters — and a drying character starts ready.

⚔️ Challenge Math Trainer

📒 My Lorcana Collection